Exploring Refraction Shader Using Glsl

Exploring Refraction Shader Using Glsl reveals several interesting facts.

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A GLSL shaders Uses a static cube map, attributed to: http://www.zfight.com/misc/images/textures/envmaps/miramar_large.jpg Next step is to Session start: 2:30 Materials for this session: https://troikatronix.com/files/guru11.zip For this session, we welcome advanced users ...

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