Understanding Rts Mechanics Devlog Unity3d Episode 5
Exploring Rts Mechanics Devlog Unity3d Episode 5 reveals several interesting facts. Most of the time today was spent cleaning up the code. Many functions that were in a top level player interface that directly gave ...
Key Takeaways about Rts Mechanics Devlog Unity3d Episode 5
- In this
- KOBOLDS My non human model forced me to use the legacy animation system. I'm not sure which is more lightweight, but I got it ...
- This is the fifth
- I did not get this implemented in the way that I wanted. I wanted the lines to update their position only if something moved.
- So many cool things to make, so many errors with the slightest step in those directions. I'm sure I messed up sound too, like every ...
Detailed Analysis of Rts Mechanics Devlog Unity3d Episode 5
This week, Kale looks at resources and how they're used to make Real Time Strategy games unique. unity # I'm actually a little proud of this one. The model looks pretty good considering it would be my first "finished" 3d model. I see where I ...
I tackled quite a few bugs with this one. There was a glitch where they would fan out in ever larger intervals, but I folded those ...
Stay tuned for more updates related to Rts Mechanics Devlog Unity3d Episode 5.