Exploring Sample Distribution Shadow Mapping Directx 11
Exploring Sample Distribution Shadow Mapping Directx 11 reveals several interesting facts.
- SDSM.
- Music: "Rewound" by Chris Zabriskie From the Free Music Archive: https://freemusicarchive.org/ CC BY.
- This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some
- This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
- [C++ DirectX 11] Depth Shadow
In-Depth Information on Sample Distribution Shadow Mapping Directx 11
I implemented SDSM after my tiled deferred renderer. It runs quite smoorthly in my city scene (3 million polys) You can check my ... Shadow Mapping A simple 4 cascades,
Now the entire view frustum is shadowed by 3 cascades. Works quite well even with rotated directional lighting.
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