Introduction to Smooth Voxel Terrain Using Naive Surface Nets

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Smooth Voxel Terrain Using Naive Surface Nets Comprehensive Overview

I have created a large Opengl - This is a video showcasing my implementation of GPU Surface Nets with (bad) LOD in Unity

Surface Nets

Summary & Highlights for Smooth Voxel Terrain Using Naive Surface Nets

  • Unity Implementation extending the work of TomaszFoster https://github.com/TomaszFoster/NaiveSurfaceNets I should add that I ...
  • A 513^3 uniform grid of binary data points is initialised from a heightmap. The grid is partitioned into 33^3 overlapping blocks ...
  • This demo now uses 4 threads to generate the world. Also only chunks that will be visible are generated.
  • Created
  • I march over a uniform grid of 128x128x128 and generate an isosurface

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