Introduction to Smooth Voxel Terrain Using Naive Surface Nets
Let's dive into the details surrounding Smooth Voxel Terrain Using Naive Surface Nets. This is an unfinished
Smooth Voxel Terrain Using Naive Surface Nets Comprehensive Overview
I have created a large Opengl - This is a video showcasing my implementation of GPU Surface Nets with (bad) LOD in Unity
Surface Nets
Summary & Highlights for Smooth Voxel Terrain Using Naive Surface Nets
- Unity Implementation extending the work of TomaszFoster https://github.com/TomaszFoster/NaiveSurfaceNets I should add that I ...
- A 513^3 uniform grid of binary data points is initialised from a heightmap. The grid is partitioned into 33^3 overlapping blocks ...
- This demo now uses 4 threads to generate the world. Also only chunks that will be visible are generated.
- Created
- I march over a uniform grid of 128x128x128 and generate an isosurface
That wraps up our extensive overview of Smooth Voxel Terrain Using Naive Surface Nets.