Exploring Source Sdk Destroyed Walls
Let's dive into the details surrounding Source Sdk Destroyed Walls.
- Yeah, not really. This is frustrating to make. v_v I need to take a break.
- After seeing too many lazy uninspired broken
- Testing a two diffrent kinds of breakable
- If you feel like an advanced mapper, and want to be part of mapping projects
- 128x128x8 prefab I made. Similar to the infected breakable
In-Depth Information on Source Sdk Destroyed Walls
Hey guys Golden_Awp3000 here, you probably all thought i was dead because I haven't made a tutorial in so long,lol. If you feel like an advanced mapper, and want to be part of mapping projects Testing destructible environment, using so many func_physbox objects that it is unrealistic to actually use for gameplay. A test that I made after watching 3kliksphilip's tutorial found here: http://www.youtube.com/watch?v=FrxRzBzXW5U.
Yes Fake DMM -Leave comments if you want a tutorial -Ignore that bs that goes to the skybox.
That wraps up our extensive overview of Source Sdk Destroyed Walls.