Introduction to Splatmap Implementation For Udk Part 2

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  • In this tutorial we focus on re-developing one of Epic's shaders and extending upon it with world alignment.
  • Gaussian Splats are powerful - but static. ​We are bringing a solution that runs zero-shot 3D object detection directly on splats, ...
  • Link to some of the map concepts: http://greth.imgur.com/ (note that the green and blue G16s can be imported as heightmaps into ...

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