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  • Testing the new Parallax Steep Occlusion mapping I wrote for the
  • An explosion effect I made using: http://images.gamedev.net/features/art/howtoPartFx/fig7.png I think it looks alright, needs some ...
  • My graduation project, a racing game made using
  • Ogre 3d
  • Today we take a look at the long running (almost 25 years!!!) open-source C++ based graphics rendering/game framework Ogre, ...

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Beause I started university, I had little to no time to further advance the game, but there is still progress to be noted.^^ This time the ... Soo... this is my first bigger C++ project.^^ (And second bigger project in general) Though I got delayed by a lot of stuff like final ... Using OgreRecast to build the Nav Mesh from ground tiles. Still no convex hulls for the static meshes. Alpha stage. Enemies AI.

I have some troubles with the funny Quaternion.

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