Exploring Tiled Multiheight Raycaster Engine In C

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A quick prototype I've made, might turn it into a game someday... (I'll update the description with a cutesy little link to a GitHub repo ... In this video I look at how the "traditional OLC" method of I'm happy to share my I was going to try and write an application like this in Haskell, but couldn't achieve good performance without using unboxed data ...

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