Understanding Tiny Combat Arena Prototype Targeting Update

Exploring Tiny Combat Arena Prototype Targeting Update reveals several interesting facts. A

Key Takeaways about Tiny Combat Arena Prototype Targeting Update

  • The thumbnail is misleading because I used some debug commands to blow up a bunch of vehicles.
  • One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle collisions in the same ...
  • It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a
  • I'm experimenting with styling for the map screen, which will be the main point of interaction between sorties. It's both the main ...
  • I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a

Detailed Analysis of Tiny Combat Arena Prototype Targeting Update

There's been more improvements to Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... Long day of refactoring code. Turns out when I made the optimized guns/bullets for the vehicles there were a lot of aircraft specific ...

Linked SAM installation prototyping. Basically, all the launchers are controlled by the radar. If the radar goes down, then the ...

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