Introduction to Unity Space Sim Part 2 Stress Test

Exploring Unity Space Sim Part 2 Stress Test reveals several interesting facts. After several days of head-scratching, I have finally nailed the targeting system for the AI and the player. Since the AI can pick ...

Unity Space Sim Part 2 Stress Test Comprehensive Overview

A quick look at my custom A* Pathfinding implementation managing 100k individual agents simultaneously on a grid-based map. So, I started this project to find out if was possible to create an epic In this video, 70 units pathfind 1000 waypoints to their target in a navigational mesh type setup. The old pathfinding system for this ...

After coming back from a holiday trip, I have upgraded the AI to avoid obstacles such as asteroids and other ships. It is a little ...

Summary & Highlights for Unity Space Sim Part 2 Stress Test

  • Since the last video I've added fully functional turrets, fixed a few bugs, re-factored the way targeting works into something more ...
  • It's been a while since I post a new video of this. I don't post regularly to Youtube, but if you're curious to see what I've been doing, ...
  • Hi! If you want to see more you can folow me at my twitter: @TheTaleSun #devlog #indiegame #
  • Stress testing
  • Unity Space Project Update #1 - Space Battle Stress Test

Stay tuned for more updates related to Unity Space Sim Part 2 Stress Test.

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