Exploring Vegetation Studio Runtime Spawning Of Effect Prefabs

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  • Vegetation Studio Pro - Edit biome rules
  • Code with me while I figure out how to instantiate a bunch of object
  • I really like to create prototypes for all kinds of games. Those usually involve terrains and
  • Generating 20x20 km of terrain splatmaps. 400 terrains with a splatmap resolution of 512x512 per terrain.
  • Making some procedural nordic forest for my game project. In video there is inconsistent wind for speedtree, foliage and grass and ...

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Vegetation Studio - Runtime spawning of effect prefabs Vegetation Studio Pro - Runtime procedural biomes. I created a These tree shadows are shadow approximations projected and drawn direct in the terrain shader starting at the distance normal ...

wanted to show the frame rate i was getting with my 1080 and all that grass and post

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