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  • First time working with both
  • Uses WFC to generate a grid given a list of possible tiles. Tiles automatically rotate to make connections. Any tile can be ...
  • Unreal Engine "Wave Function Collapse" 3D part 3.2 (Lighting)
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  • In this video i create some castles procedurally using the

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First look into Unreal Engine "Wave Function Collapse 3D" - Building Generation Test 2 Unreal Engine "Wave Function Collapse" 3D part 2 ... it's it I've created a pretty Dynamic solution for this uh procedural generation using What's called the

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