Exploring Wicked Engine Area Lights C Dx11

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  • I implemented a real time voxel based global illumination into my graphics
  • Basic rendering implementation.
  • Tutorial Playlist: https://www.youtube.com/playlist?list=PLcacUGyBsOIBlGyQQWzp6D1Xn6ZENx9Y2 Github: ...
  • This is a simple skeletal animation scalability test of
  • I implemented 2.5D light culling for the tiled forward (Forward+) render path in

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I show off my A short video about the state of An editor for my game I've been working a bit on the editor. The new features are: -Instance duplication (Ctrl+D) -Impostor Rendering -HSV Color Picker ...

Tutorial Playlist: https://www.youtube.com/playlist?list=PLcacUGyBsOIBlGyQQWzp6D1Xn6ZENx9Y2 Github: ...

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