Exploring World Project Devblog 5 Bullet Physics

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  • ArmA 3 Style
  • I've spent the past couple of weeks implementing physically based rendering based on the "Real Shading in Unreal Engine 4" talk ...
  • The Best Gaming
  • The current state of my work in progress game. The landscape is generated according to instructions the server sends to client ...
  • I've implemented a completely new atmosphere based on the work by Eric Bruneton. It was quite tricky, but I'm loving the bright ...

In-Depth Information on World Project Devblog 5 Bullet Physics

These pretty shaders are fine and good, but it's about time for some dynamics and interaction! Follow me on twitter: @majicDave ... Bullet physics Feeling motivated from feedback after posting the first video, I decided to start working on it again, and to turn this into a bit of a ... This may or may not ever become a game, but I thought I'd take you on a quick tour around the terrain engine I've been working ...

Fundamentals and a new way to look at collision margins for anyone using

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