Exploring World Project Devblog 5 Bullet Physics
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- ArmA 3 Style
- I've spent the past couple of weeks implementing physically based rendering based on the "Real Shading in Unreal Engine 4" talk ...
- The Best Gaming
- The current state of my work in progress game. The landscape is generated according to instructions the server sends to client ...
- I've implemented a completely new atmosphere based on the work by Eric Bruneton. It was quite tricky, but I'm loving the bright ...
In-Depth Information on World Project Devblog 5 Bullet Physics
These pretty shaders are fine and good, but it's about time for some dynamics and interaction! Follow me on twitter: @majicDave ... Bullet physics Feeling motivated from feedback after posting the first video, I decided to start working on it again, and to turn this into a bit of a ... This may or may not ever become a game, but I thought I'd take you on a quick tour around the terrain engine I've been working ...
Fundamentals and a new way to look at collision margins for anyone using
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