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  • Let's create a separate module for all the OpenGL stuff, like the vertices and the vertex buffer objects, and create vertex array ...
  • gamedev #gamedevelopment #programming Course URL: https://getintogamedev.gumroad.com/l/kgppwp Discord: ...
  • This series is a supplement to my course: https://www.h3dlearn.com/course/
  • Let's export our
  • Let's set up the view and the projection matrices, and multiply them together to get the model from world space to clipping space.

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In order to draw something in modern OpenGL, we need to create a vertex and a fragment Let's create labels for the sliders, called X, Y and Z. You can find the code here: https://github.com/totex/ Setup the vertex buffer object and the vertex attribute pointers, and finally draw a colored triangle. Let's create three sliders, which will translate the 3D objects locations on all three axes. You can find the code here: ...

Let's create the canvas, where we can draw with OpenGL.

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