Exploring Xna Strategy Game Engine

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  • Some work on the day/night cycle. Validating that the shader is working as intended on the terrain.
  • Just a turn based SRPG
  • Here I am again with a machinima of the
  • Part of the blog post http://thepocketofresistance.wordpress.com/2011/07/28/flaming-fire-balls/ discussing ways to represent magic ...
  • DEMO is available! Now, you can freely download an early, but highly playable demo here: http://hollowfear.com/demo/ This ...

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Various unit movement bug fixes, start of GUI coding. * Movement speed is constant, at any frame rate * Turning from one facing to ... Testing on the basic realtime pathfinding system. From this starting point, work begins on unit-specific terrain cost, prohibited ... Particle emitter test in the Refraction testing. You know, the stuff under water, which blends with reflections, bumpmapping, to form the surface of the water.

Part of the blog post http://thepocketofresistance.wordpress.com/2011/07/28/flaming-fire-balls/ discussing ways to represent magic ...

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