Understanding Core Dump Day 1 How Do We Manage Our Build Data
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- Andreas on leadership, allocators and the demo scene. Andreas Fredriksson (lead Engine Programmer - Insomniac Games) All ...
- Reflections on 10+ Years at Insomniac Jonathan Garrett (Lead Engine Programmer - Insomniac Games) Giac Veltri (Engine ...
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Jonathan on animation, real-time cinematics and Dave on engine and tools quality and testing. Dave Dimov (Lead QA Analyst) All Abdul on cross-platform rendering, effects, impostors and draw calls. Abdul Bezrati (Senior Engine Programmer) All
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