Introduction to Core Dump Day 2 Part 1
Let's dive into the details surrounding Core Dump Day 2 Part 1. 0:00:00 How do we manage our streaming issues? Abdul Bezrati (Senior engine Programmer - Insomniac Games) Bob Sprentall ...
Core Dump Day 2 Part 1 Comprehensive Overview
0:00:00 What strategies do we use to approach debugging and profiling issues? Jonathan Garrett (Lead Engine Programmer ... 0:00:00 How do we approach VR? Abdul Bezrati (Senior Engine Programmer - Insomniac Games) Bob Sprentall (Engine ... How do we manage our build data? Andreas Fredriksson (Lead Engine Programmer - Insomniac Games) Bob Sprentall (Engine ...
Reflections on 10+ Years at Insomniac Jonathan Garrett (Lead Engine Programmer - Insomniac Games) Giac Veltri (Engine ...
Summary & Highlights for Core Dump Day 2 Part 1
- Abdul on cross-platform rendering, effects, impostors and draw calls. Abdul Bezrati (Senior Engine Programmer) All
- Jonathan on animation, real-time cinematics and managing complexity. Jonathan Garrett (lead Engine Programmer - Insomniac ...
- Dave on engine and tools quality and testing. Dave Dimov (Lead QA Analyst) All
- Andreas on leadership, allocators and the demo scene. Andreas Fredriksson (lead Engine Programmer - Insomniac Games) All ...
- Lessons Joining the Insomniac Engine Team Vitor Menezes (Associate Engine Programmer - Insomniac Games) Evan Hatch ...
That wraps up our extensive overview of Core Dump Day 2 Part 1.