Understanding Game151 Live Coding 6 Humber Game Programming
Exploring Game151 Live Coding 6 Humber Game Programming reveals several interesting facts. Jeff begins work on
Key Takeaways about Game151 Live Coding 6 Humber Game Programming
- Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
- Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
- Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
- Jeff spends some time refactoring our Assignment3
- Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
Detailed Analysis of Game151 Live Coding 6 Humber Game Programming
Follow along with Jeff as he does some Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
Jeff gets SDL to display a window that displays only the void. Small steps!
Stay tuned for more updates related to Game151 Live Coding 6 Humber Game Programming.