Understanding Game151 Live Coding 7 Humber Game Programming

If you are looking for information about Game151 Live Coding 7 Humber Game Programming, you have come to the right place. Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...

Key Takeaways about Game151 Live Coding 7 Humber Game Programming

  • Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
  • Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
  • Jeff gets SDL to display a window that displays only the void. Small steps!
  • Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...
  • Jeff begins work on

Detailed Analysis of Game151 Live Coding 7 Humber Game Programming

Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ... Follow along with Jeff as he does some Jeff sets up some basic circle-circle collision detection between bodies.

Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...

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