Exploring Pixelsalad Rendering Engine Wip 02 Directx 11 Spinning Cube

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  • Normal Mapping created with
  • Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and
  • Created with MS Visual Studio 2013, C++ and
  • Blinn-Phong shading.
  • DirectX 11

In-Depth Information on Pixelsalad Rendering Engine Wip 02 Directx 11 Spinning Cube

Rendering Worked on Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...

In this project, I created a 3D

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