Introduction to Pixelsalad Rendering Engine Wip 09 Directx 11 Shadow Mapping
Let's dive into the details surrounding Pixelsalad Rendering Engine Wip 09 Directx 11 Shadow Mapping. Created with MS Visual Studio 2013, C++ and
Pixelsalad Rendering Engine Wip 09 Directx 11 Shadow Mapping Comprehensive Overview
Normal Worked on adding transparency and blending. Created with MS Visual Studio 2013, C++ and DirectX 11: Shadow Mapping
Custom Built
Summary & Highlights for Pixelsalad Rendering Engine Wip 09 Directx 11 Shadow Mapping
- Shadow Mapping
- Worked on texture
- Learning how to compile and use shaders.
- Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and
- Music: "Rewound" by Chris Zabriskie From the Free Music Archive: https://freemusicarchive.org/ CC BY.
That wraps up our extensive overview of Pixelsalad Rendering Engine Wip 09 Directx 11 Shadow Mapping.