Introduction to Realtime Procedural Planet

Exploring Realtime Procedural Planet reveals several interesting facts. Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...

Realtime Procedural Planet Comprehensive Overview

Both use #WebGPU and use compute, vertex and fragment shaders and offer infinite DOF, viewable from orbit and surface levels ... I played with XNA a while ago and made this... A fully Kickstarter Reserveation Offer get an extra exclusive skin: https://get.planetsmith.world/1 Follow us on Kickstarter: ...

Since I have FINALLY managed to step down from my day job for a year I can refocus my energy on finishing this

Summary & Highlights for Realtime Procedural Planet

  • Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ...
  • Support me on Patreon: https://www.patreon.com/Devote Use the
  • First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland.
  • Trying to generate some simple little moons and
  • Get the

Stay tuned for more updates related to Realtime Procedural Planet.

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