Introduction to Realtime Procedural Planet
Exploring Realtime Procedural Planet reveals several interesting facts. Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...
Realtime Procedural Planet Comprehensive Overview
Both use #WebGPU and use compute, vertex and fragment shaders and offer infinite DOF, viewable from orbit and surface levels ... I played with XNA a while ago and made this... A fully Kickstarter Reserveation Offer get an extra exclusive skin: https://get.planetsmith.world/1 Follow us on Kickstarter: ...
Since I have FINALLY managed to step down from my day job for a year I can refocus my energy on finishing this
Summary & Highlights for Realtime Procedural Planet
- Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ...
- Support me on Patreon: https://www.patreon.com/Devote Use the
- First test of the Projection Grid on a Flat plane. Ocean from Eric Bruneton's Proland.
- Trying to generate some simple little moons and
- Get the
Stay tuned for more updates related to Realtime Procedural Planet.