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  • Definitely not real time EE 382C Multicore computing: Fa2016 UT Austin.
  • This video shows our progress on a
  • My first attempt at porting my Monte Carlo-based
  • Another short video showing how different camera aperture shapes can be used with a virtual camera / lens to produce bokeh.
  • Github repository: https://github.com/KarelTomanec/PathTracerCUDA Author: https://www.linkedin.com/in/kareltomanec ...

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This update shows the new ( Presentation of my ray I recently found a little time to add UV texture mapping support for The good part: I implemented

CUDA

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