Exploring Voxel Polygon Hybrid With Texture Splatting

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  • Yaaayyy!! I managed to get compute shaders to work, so now I can generate the world on the GPU, which means that I can use ...
  • Added normals, they're a bit funky as of now I'm depth-sorting the billboards now: from front to back for opaque ones, and the ...
  • Showing promise, wouldn't you say?
  • Texture Splatting
  • Using Raycaster. now can fill inside

In-Depth Information on Voxel Polygon Hybrid With Texture Splatting

Implementing a new method for converting Combining CUDA sparse- I got a question about how to use A little progress update. Adding mesh models for trees, boulders, houses etc.

Implementation of "High-Quality Surface

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