Exploring Voxel Polygon Hybrid With Texture Splatting
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- Yaaayyy!! I managed to get compute shaders to work, so now I can generate the world on the GPU, which means that I can use ...
- Added normals, they're a bit funky as of now I'm depth-sorting the billboards now: from front to back for opaque ones, and the ...
- Showing promise, wouldn't you say?
- Texture Splatting
- Using Raycaster. now can fill inside
In-Depth Information on Voxel Polygon Hybrid With Texture Splatting
Implementing a new method for converting Combining CUDA sparse- I got a question about how to use A little progress update. Adding mesh models for trees, boulders, houses etc.
Implementation of "High-Quality Surface
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