Introduction to Voxel Splatting Opengl Test 4
Let's dive into the details surrounding Voxel Splatting Opengl Test 4. Added normals, they're a bit funky as of now I'm depth-sorting the billboards now: from front to back
Voxel Splatting Opengl Test 4 Comprehensive Overview
Can load in MagicaVoxel models. The billboards now don't rotate when you move the camera, which is better imo. Also, i'm trying to get normals working, so that i ... This is an old video when clouds and water were still unfinished and the raycaster was missing some chunks. I don't know exactly ...
Implementing a new method
Summary & Highlights for Voxel Splatting Opengl Test 4
- Yaaayyy!! I managed to get compute shaders to work, so now I can generate the world on the GPU, which means that I can use ...
- http://christmasradio.org/ Demo: http://www.gamedev.net/page/community/iotd/index.html/_/opencl-
- Still laggy, still can't do proper transparency, kinda ugly. Also, the terrain generation uses opensimplex noise, and it's a bit laggy ...
- http://christmasradio.org/ Demo Executable: ...
- http://christmasradio.org/ Its a first
That wraps up our extensive overview of Voxel Splatting Opengl Test 4.