Understanding Wip Procedural Generation 2016 09 01
Let's dive into the details surrounding Wip Procedural Generation 2016 09 01. WIP Procedural Generation - 2016-09-01
Key Takeaways about Wip Procedural Generation 2016 09 01
- Added dithered LOD transitions :)
- Foliage spawning back in ready for a demo at our Unreal Engine User Group NRW meet next week.
- Updated to 4.12 (look at them planar reflections :)) and switched to Chris Conway's RuntimeMeshComponent.
- Demo showing a larger scale world for an inquiry.
- Demoing higher resolution
Detailed Analysis of Wip Procedural Generation 2016 09 01
Cleaned up project and pushed. Finally got a decent quality demo up. Showing the LOD debug visualization. Just another video with some more realistic noise parameters and only two LOD levels.
Another video showing a little of the blueprint configuration to define the biomes and noise parameters.
That wraps up our extensive overview of Wip Procedural Generation 2016 09 01.